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So I'm not at all unfamiliar with the notion of moving between worlds, but having taken the time to study and ponder what information has been granted me, I'm beginning to see that this ship has a rather unique way of doing that. (That brochure was most helpful, by the way. Madame, I don't believe I got your name and therefore can only say "thank you.")
You see, to do what this ship does, a person from my world or any other world I've traveled to [of which there is one, maybe two] has to have something that can open a doorway between one and the other. There is little talk of the space in between, which is, essentially, where you would have us believe we are now. But this is something different. I say that because while there are certain fixed ideas that tend to carry from one world to the other -- a place without magic cannot, with almost no exceptions, make magic of its own, for instance -- it tends to affect a visitor only so much. But then we just experienced a breach, which affected each of us so much that we became new people.
This is not a foreign concept to me, but where I've been, that sort of thing only happened because an additional curse was involved -- as far as we know. Since it has been broken many have been led to question the nature of that world in itself.
What I mean to say is that, if nothing else, this place has given me a new perspective from which to ponder certain...irregularities back in Storybrooke, where I last came from.
Just to clarify: This does not always happen when the ship stops in a world, correct? Other than intention, what stops us from changing when the barge docks deliberately?
And by the by: I really do hate to hurry things along, Wardens, but are any of you intending to tell the rest of the population exactly what is going on, or are you going to continue to lie about food contaminants and command everyone to keep calm and go back to work?
You see, to do what this ship does, a person from my world or any other world I've traveled to [of which there is one, maybe two] has to have something that can open a doorway between one and the other. There is little talk of the space in between, which is, essentially, where you would have us believe we are now. But this is something different. I say that because while there are certain fixed ideas that tend to carry from one world to the other -- a place without magic cannot, with almost no exceptions, make magic of its own, for instance -- it tends to affect a visitor only so much. But then we just experienced a breach, which affected each of us so much that we became new people.
This is not a foreign concept to me, but where I've been, that sort of thing only happened because an additional curse was involved -- as far as we know. Since it has been broken many have been led to question the nature of that world in itself.
What I mean to say is that, if nothing else, this place has given me a new perspective from which to ponder certain...irregularities back in Storybrooke, where I last came from.
Just to clarify: This does not always happen when the ship stops in a world, correct? Other than intention, what stops us from changing when the barge docks deliberately?
And by the by: I really do hate to hurry things along, Wardens, but are any of you intending to tell the rest of the population exactly what is going on, or are you going to continue to lie about food contaminants and command everyone to keep calm and go back to work?
no subject
Date: 2013-01-30 06:05 pm (UTC)Your theory is that magic can't come from nowhere, and for the people who don't come from worlds without magic, it shouldn't be able to thrive as much as it does whenever the fucking Admiral makes drunken stop-overs?
What about latent magic? What if there's floating, non-reacting magic that's triggered in these people that you think don't have anything?
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Date: 2013-01-30 06:43 pm (UTC)no subject
Date: 2013-01-30 06:48 pm (UTC)Just. Break it down.
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Date: 2013-01-30 07:01 pm (UTC)We're going to accept that there are multiple worlds. This is accepted where I come from. It is accepted here.
In some worlds, there is no magic. None at all. Not in the people, the plants, the animals, the objects -- nothing. I was in a place like that before I came here, called Storybrooke, because a curse sent many people there from my home world, which is quite magical. The only magic that could be used came from objects that were brought to that world, from my world. Magic did not become a reality or constant in Storybrooke until someone from the outside put it there.
The curse these people were under caused them to become normal people in that world without magic -- much like we became during the breach. But as I said, for the people of Storybrooke, that was caused by an outside force. What happened to us was not. If I'm to believe what I am told of this place, when the Barge chooses to dock and doesn't crash, no one changes. An outside force, presumably the Barge, prevents us from changing.
I want to know why and how. I want to know if the rules differ from the world traveling I am accustomed to, or if these are layers I've simply never encountered.
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Date: 2013-01-30 07:06 pm (UTC)But you're suggesting that people can't jump in and out of worlds without being changed to fit the environment unless something else is interfering. Right?
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Date: 2013-01-30 07:24 pm (UTC)no subject
Date: 2013-01-30 07:26 pm (UTC)no subject
Date: 2013-01-30 07:36 pm (UTC)no subject
Date: 2013-01-30 07:38 pm (UTC)no subject
Date: 2013-01-30 07:40 pm (UTC)no subject
Date: 2013-01-30 07:42 pm (UTC)no subject
Date: 2013-01-30 07:43 pm (UTC)no subject
Date: 2013-01-30 07:44 pm (UTC)Good luck, man.
no subject
Date: 2013-01-30 09:22 pm (UTC)I can tell you that sometimes at ports people do change. If they fall off the ship instead of disembarking properly, they become integrated into the world with a new identity, new memories...much like a breach. Which is further evidence to the hypothesis that the ship does something during the disembarkation process to prevent us from changing. Not magic, but some sort of advanced technology.
[And Narvin doesn't like this conclusion at all. The idea that only the Admiral's erratic will might be what is keeping the dimensional alterations at bay during every port.
He says nothing about the investigation of the mess hall, though. That's still classified information as far as Narvin is concerned, until they find the culprits.]
no subject
Date: 2013-01-31 03:52 pm (UTC)no subject
Date: 2013-01-31 01:41 am (UTC)[ Granted, wielders of the Keyblade were protected my ancient magics tied to said blade so that may very well be the reason why. ]
There were places, however, where physical changes did occur in order to blend in more easily with the inhabitants of that world.
The rules operate somewhat differently here, but a 'breach' by its very definition, implies the influence of external forces on the ship itself. Or perhaps, a failure of the Barge itself in maintaining itself as an entity separated from other worlds.
It is difficult to say which. It may even be both.
no subject
Date: 2013-01-31 03:53 pm (UTC)no subject
Date: 2013-02-01 01:32 pm (UTC)[ How knows this quite well. ]
I wonder at the feasibility of fortifying the ship itself, but it may be problematic since the Barge is its own entity.